MetaMox
COMMANDER · DECK

Phenax Budget

Bracket 4 · Optimized
2020-06-11
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$124.90
MYTHIC
3
RARE
16
UNCOMMON
23
COMMON
72
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

10 cards

Sorcery

9 cards

Instant

12 cards

Land

6 cards
MONEY CARDS·14 CARDS·$77.14
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Planeswalker

1 cards

Creature

4 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

3 cards

Sorcery

3 cards

Instant

1 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00101192203646516+
COLOR
U: 42 pipsB: 28 pipsC: 101 pips
TYPES
Land37
Nonbasic4
Basic33
Swamp17
Island16
Desert1
Gate1
Creature30
Wall6
Zombie6
Human5
Wizard4
Bird2
Horror2
Illusion2
Rogue2
Adventure1
Construct1
Demigod1
Elephant1
Gargoyle1
God1
Golem1
Homunculus1
Knight1
Merfolk1
Mutant1
Phyrexian1
Satyr1
Siren1
Soldier1
Spirit1
Vampire1
Warrior1
Outlaws2
Party7
Artifact13
Equipment2
Book1
Construct1
Gargoyle1
Golem1
Phyrexian1
Instant12
Sorcery10
Adventure1
Merfolk1
Wizard1
Enchantment5
Aura2
Demigod1
God1
Horror1
Legends3
Historic16
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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