COMMANDER · DECK
Guff Bracket 3
Bracket 4 · Optimized@ImThatCat · 2025-04-27
DECK $
$2,906.08
MYTHIC
21
RARE
58
UNCOMMON
13
COMMON
8
COMMAND1 CARD
Planeswalker
1 cardsMAIN99 CARDS
Planeswalker
22 cardsCreature
10 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
4 cardsInstant
5 cardsLand
35 cardsMONEY CARDS·62 CARDS·$2,314.29
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Planeswalker
17 cardsCreature
9 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
2 cardsInstant
2 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi: infinite extra turns
- Teferi, Master of Time + The Eternal Wanderer + Deepglow Skate: infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + The Chain Veil: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 7
- Teferi, Master of Time + Ichormoon Gauntlet + Oath of Teferi — Bracket 4, infinite extra turns
- Teferi, Master of Time + The Eternal Wanderer + Deepglow Skate — Bracket 4, infinite extra turns
- Teferi, Master of Time + Ichormoon Gauntlet + The Chain Veil — Bracket 4, infinite extra turns
- Aetheric Amplifier + Teferi, Master of Time — Bracket 4, infinite extra turns
- Teferi, Who Slows the Sunset + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Who Slows the Sunset + The Peregrine Dynamo — Bracket 3, early arguably two-card combo, with no mana to spend
- Teferi, Temporal Archmage + The Chain Veil — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic32
Basic6
Island7
Mountain7
Plains7
Planeswalker24
Teferi6
Chandra3
Elspeth2
Narset2
Ugin2
Comet1
Dack1
Fox1
Guff1
Jace1
Lukka1
Sarkhan1
Tezzeret1
Vronos1
Artifact13
Construct2
Human1
Soldier1
Creature10
Construct2
Human2
Cat1
Elemental1
Fish1
Fox1
Gith1
Illusion1
Lukka1
Ogre1
Soldier1
Spirit1
Warrior1
Wizard1
Party2
Enchantment10
Saga1
Instant5
Sorcery4
Legends32
Historic44
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite activations of most planeswalkersInfinite lifegainInfinite lifegain triggersInfinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Bracket 4 · infinite extra turnsInfinite turnsLock