COMMANDER · DECK
Yurlok
Bracket 3 · Upgraded@Niravathu · 2025-02-08
DECK $
$558.41
MYTHIC
10
RARE
54
UNCOMMON
9
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
19 cardsArtifact
7 cardsSorcery
11 cardsInstant
2 cardsLand
15 cardsMONEY CARDS·49 CARDS·$432.55
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Planeswalker
1 cardsCreature
11 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
6 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection: early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Mana Reflection: early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Staff of Domination + Nyxbloom Ancient: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Yurlok of Scorch Thrash + Staff of Domination + Mana Reflection — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Mana Reflection — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Staff of Domination + Nyxbloom Ancient — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Leyline of Abundance + Umbral Mantle — Bracket 3, early arguably two-card combo, for four mana or less
- Yurlok of Scorch Thrash + Umbral Mantle + Nyxbloom Ancient — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Forest12
Mountain12
Swamp9
Creature24
Human7
Shaman6
Elf3
Elemental2
Goblin2
Lizard2
Phyrexian2
Wizard2
Advisor1
Beast1
Cleric1
Construct1
Devil1
Dragon1
Druid1
Dwarf1
Golem1
Horror1
Monk1
Noble1
Spirit1
Warrior1
Zombie1
Party4
Enchantment20
Elemental1
Sorcery11
Artifact9
Equipment2
Construct1
Golem1
Instant2
Planeswalker1
Tyvar1
Legends11
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for opponentsInfinite green mana for opponentsInfinite lifelossInfinitely large creature until end of turnInfinite red mana for opponents
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for all playersInfinite card drawInfinite draw triggersInfinite green mana for all playersInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite mana creatures you control can produceInfinite red mana for all playersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black mana for all playersInfinite card drawInfinite draw triggersInfinite green mana for all playersInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite mana creatures you control can produceInfinite red mana for all playersInfinite untap of creatures you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite black mana for all playersInfinite green mana for all playersInfinite lifelossInfinitely large creature until end of turnInfinite red mana for all players
Bracket 3 · early arguably two-card combo, for four mana or lessDraw the gameInfinite black mana for all playersInfinite green mana for all playersInfinite lifelossInfinitely large creature until end of turnInfinite red mana for all players
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite untap of lands you control