COMMANDER · DECK
Lich King 2.0
Bracket 4 · Optimized2020-05-06
DECK $
$1,211.57
MYTHIC
9
RARE
43
UNCOMMON
18
COMMON
29
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
18 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
5 cardsInstant
10 cardsLand
20 cardsMONEY CARDS·62 CARDS·$958.22
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Planeswalker
1 cardsCreature
9 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
4 cardsInstant
10 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Kydele, Chosen of Kruphix + Sword of the Paruns: early two-card combo, with no mana to spend
- Basalt Monolith + Mana Reflection: early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Kydele, Chosen of Kruphix + Sword of the Paruns — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Mana Reflection — Bracket 4, early two-card combo, with no mana to spend
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Oasis Ritualist + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Oasis Ritualist + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, with no mana to spend
- Magus of the Coffers + Sword of the Paruns — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Lich — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Lich + Soul Conduit — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Forest8
Swamp8
Island7
Plains7
Artifact21
Angel1
Equipment1
Myr1
Scarecrow1
Creature20
Human10
Wizard5
Cleric4
Druid3
Angel2
Elf2
Artificer1
Avatar1
Myr1
Ooze1
Rebel1
Scarecrow1
Snake1
Soldier1
Vedalken1
Party9
Enchantment10
Aura3
Instant10
Sorcery5
Planeswalker1
Ajani1
Legends7
Historic27
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite mana of colors among permanents you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite black manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite colored manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite mana lands you control can produceInfinite black manaInfinite untap of lands you control
Infinite colored mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · two-card combo, for six mana or lessInfinite card draw