COMMANDER · DECK
Whole lot a draw
Bracket 4 · Optimized2020-05-08
128 CARDS (LIMIT 100)
DECK $
$604.24
MYTHIC
5
RARE
57
UNCOMMON
38
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN127 CARDS
Planeswalker
7 cardsCreature
31 cardsEnchantment
10 cardsArtifact
18 cardsSorcery
25 cardsInstant
34 cardsLand
2 cardsMONEY CARDS·85 CARDS·$466.13
Sign in to save your threshold.
Planeswalker
3 cardsCreature
22 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
13 cardsInstant
24 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Curiosity + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Karn, the Great Creator + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant34
Arcane1
Creature32
Wizard13
Human12
Horror3
Phyrexian3
Shaman3
Dragon2
Goblin2
Merfolk2
Minotaur2
Pirate2
Warrior2
Zombie2
Archer1
Dinosaur1
Elder1
Elemental1
God1
Golem1
Illusion1
Ogre1
Scout1
Shapeshifter1
Sphinx1
Vedalken1
Outlaws2
Party15
Sorcery25
Artifact23
Equipment3
Phyrexian3
Horror2
Book1
Golem1
Shapeshifter1
Enchantment11
Aura3
Planeswalker7
Chandra1
Jace1
Jaya1
Karn1
Narset1
Ral1
Saheeli1
Land2
Nonbasic2
Legends17
Historic40
LAND PROBABILITY
2 LANDS · 127 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage