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COMMANDER · DECK

Saurman A Milli

Bracket 3 · Upgraded
@Wuundfal · 2026-09-18
Saruman of Many Colors
ILLEGAL: 1 CARD
DECK $
$704.07
MYTHIC
11
RARE
44
UNCOMMON
27
COMMON
17
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

18 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

14 cards

Instant

18 cards

Land

27 cards
MONEY CARDS·66 CARDS·$551.38
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Creature

14 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

11 cards

Instant

12 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
1022122283347546+
COLOR
W: 7 pipsU: 57 pipsB: 19 pipsC: 95 pips
TYPES
Land32
Nonbasic24
Basic8
Island8
Plains5
Swamp5
Adventure1
Cave1
Town1
Urza's1
Creature19
Human7
Advisor3
Horror3
Rogue3
Wizard3
Crab2
Avatar1
Dauthi1
Djinn1
God1
Illusion1
Knight1
Kraken1
Nightmare1
Noble1
Sphinx1
Outlaws3
Party6
Instant19
Sorcery16
Adventure3
Equipment1
Town1
Artifact14
Equipment4
Adventure2
Enchantment6
God1
Nightmare1
Legends14
Historic24
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Near-infinite mill
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Infinite millNear-infinite self-mill
Group
Color
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