COMMANDER · DECK
Saurman A Milli
Bracket 3 · Upgraded@Wuundfal · 2026-09-18
ILLEGAL: 1 CARD
DECK $
$704.07
MYTHIC
11
RARE
44
UNCOMMON
27
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
14 cardsInstant
18 cardsLand
27 cardsMONEY CARDS·66 CARDS·$551.38
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Creature
14 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
11 cardsInstant
12 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
3 banned cards, 1 card not in the pool
BANNED · 3
NOT IN THE POOL · 1
CEDH
Not legal
- 1 card not in the pool
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 17 cards not in the pool
BANNED · 1
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land32
Nonbasic24
Basic8
Island8
Plains5
Swamp5
Adventure1
Cave1
Town1
Urza's1
Creature19
Human7
Advisor3
Horror3
Rogue3
Wizard3
Crab2
Avatar1
Dauthi1
Djinn1
God1
Illusion1
Knight1
Kraken1
Nightmare1
Noble1
Sphinx1
Outlaws3
Party6
Instant19
Sorcery16
Adventure3
Equipment1
Town1
Artifact14
Equipment4
Adventure2
Enchantment6
God1
Nightmare1
Legends14
Historic24
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Near-infinite mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Infinite mill for target opponent
Infinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Infinite millNear-infinite self-mill
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