COMMANDER · DECK
Kefnet, Enslaved to Bolas
Bracket 4 · Optimized2020-04-28
104 CARDS (LIMIT 100)
DECK $
$445.11
MYTHIC
7
RARE
32
UNCOMMON
18
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Creature
4 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
14 cardsInstant
29 cardsLand
13 cardsMONEY CARDS·30 CARDS·$345.62
Sign in to save your threshold.
Creature
2 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
5 cardsInstant
10 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 5 extra-turn cards — chaining turns is Bracket 4
- God-Eternal Kefnet + Scroll Rack + Capture of Jingzhou: infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Manipulation: infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Nexus of Fate: infinite extra turns
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 5
COMBOS · 11
- God-Eternal Kefnet + Scroll Rack + Capture of Jingzhou — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Nexus of Fate — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Walk the Aeons — Bracket 4, infinite extra turns
- Mystic Sanctuary + Trade Routes + Capture of Jingzhou — Bracket 4, infinite extra turns
- Mystic Sanctuary + Trade Routes + Temporal Manipulation — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Expropriate — Bracket 4, infinite extra turns
- Mystic Sanctuary + Trade Routes + Walk the Aeons — Bracket 4, infinite extra turns
- Mystic Sanctuary + Kefnet the Mindful + Capture of Jingzhou — Bracket 4, infinite extra turns
- Mystic Sanctuary + Kefnet the Mindful + Temporal Manipulation — Bracket 4, infinite extra turns
- Mystic Sanctuary + Kefnet the Mindful + Walk the Aeons — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Island26
Desert1
Instant30
Artifact15
Construct1
Sorcery14
Creature5
God2
Construct1
Human1
Sphinx1
Wizard1
Zombie1
Party1
Enchantment5
Aura1
Legends5
Historic20
LAND PROBABILITY
37 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.8%
TURN 541.6%
TURN 664.1%
TURN 780.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsLockInfinite turns
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsSkip your draw stepsLockInfinite turns
Bracket 4 · infinite extra turnsInfinite turnsLock