COMMANDER · DECK
Shabrallin
Bracket 4 · Optimized2020-06-28
DECK $
$336.48
MYTHIC
6
RARE
35
UNCOMMON
26
COMMON
33
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
16 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
8 cardsInstant
11 cardsLand
27 cardsMONEY CARDS·32 CARDS·$249.80
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Planeswalker
1 cardsCreature
14 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
3 cardsInstant
5 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Brallin, Skyshark Rider + Ophidian Eye: early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout: early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic24
Basic15
Island7
Mountain6
Plains6
Desert4
Creature18
Wizard7
Human5
Bird2
Dragon2
Horror2
Shaman2
Badger1
Cat1
Cleric1
Dinosaur1
God1
Merfolk1
Minotaur1
Phyrexian1
Pirate1
Scout1
Shark1
Sphinx1
Vedalken1
Zombie1
Outlaws1
Party8
Artifact12
Horror1
Phyrexian1
Enchantment11
Aura1
Elemental1
Instant11
Sorcery8
Planeswalker2
Chandra1
Narset1
Legends8
Historic20
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
+ 27 CARDS NOT IN PRECON
+ Aetherflux Reservoir+ Alms Collector+ Counterflux+ Counterspell+ Faithless Looting+ Forgotten Creation+ Frantic Search+ Glint-Horn Buccaneer+ Heartwarming Redemption+ Izzet Charm+ Jace's Archivist+ Laboratory Maniac+ Lightning Bolt+ Magus of the Wheel+ Narset, Parter of Veils+ Niv-Mizzet, Parun+ Ophidian Eye+ Pull from Tomorrow+ Reforge the Soul+ Smothering Tithe+ Swan Song+ Talisman of Creativity+ Tandem Lookout+ Thassa's Oracle+ Tolarian Winds+ Underworld Breach+ Wheel of Fate
- 27 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Boon of the Wish-Giver- Cryptic Trilobite- Crystalline Resonance- Decree of Justice- Eternal Dragon- Ethereal Forager- Herald of the Forgotten- Hieroglyphic Illumination- Isperia, Supreme Judge- Lightning Rift- Martial Impetus- Mercurial Chemister- Migratory Route- Portal Mage- Psychic Impetus- Reconnaissance Mission- Rooting Moloch- Savai Thundermane- Shiny Impetus- Spellpyre Phoenix- Sun Titan- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare