COMMANDER · DECK
tokens for all
Bracket 4 · Optimized2020-06-03
DECK $
$610.59
MYTHIC
10
RARE
56
UNCOMMON
15
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
13 cardsInstant
6 cardsLand
24 cardsMAYBE9 CARDS
Creature
6 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
1 cardsMONEY CARDS·63 CARDS·$476.07
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Creature
13 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
10 cardsInstant
4 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tombstone Stairwell + Falkenrath Noble: early two-card combo, with no mana to spend
- Tombstone Stairwell + Poison-Tip Archer: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Mystic Barrier + Mirrormade: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tombstone Stairwell + Falkenrath Noble — Bracket 4, early two-card combo, with no mana to spend
- Tombstone Stairwell + Poison-Tip Archer — Bracket 4, early two-card combo, with no mana to spend
- Mystic Barrier + Mirrormade — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Forest12
Swamp12
Island10
Mountain9
Plains9
Equipment1
Creature21
Human6
Warrior4
Troll3
Archer2
Goblin2
Knight2
Phyrexian2
Rogue2
Shaman2
Cleric1
Dinosaur1
Elf1
Horse1
Noble1
Ogre1
Spirit1
Vampire1
Wall1
Whale1
Wurm1
Outlaws2
Party7
Enchantment13
Aura1
Curse1
Sorcery13
Arcane1
Artifact12
Equipment1
Horse1
Instant6
Legends7
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifelossNear-infinite ETBNear-infinite LTBNear-infinite death triggers
Bracket 3 · locks the tableCreatures can't attackLock
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifelossNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite lifegainNear-infinite lifegain triggers