COMMANDER · DECK
Bant Enchantress
Bracket 4 · Optimized2020-05-21
101 CARDS (LIMIT 100)
DECK $
$1,411.49
MYTHIC
6
RARE
48
UNCOMMON
18
COMMON
28
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
44 cardsSorcery
8 cardsInstant
1 cardsLand
20 cardsMAYBE1 CARD
Enchantment
1 cardsMONEY CARDS·54 CARDS·$1,115.34
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Creature
9 cardsEnchantment
30 cardsSorcery
3 cardsInstant
1 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Enchanted Evening + Opalescence: mass land denial
- Enchanted Evening + Aura Thief: mass land denial
- Enchanted Evening + Calming Verse: mass land denial
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Enchanted Evening + Calming Verse — Bracket 4, mass land denial
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Solemnity + Decree of Silence — Bracket 3, locks the table
- Energy Field + Rest in Peace — Bracket 3, locks the table
CURVE
COLOR
TYPES
Enchantment46
Aura18
Human1
Spirit1
Land35
Nonbasic17
Basic18
Forest12
Island9
Plains9
Creature13
Human7
Druid3
Advisor1
Angel1
Artificer1
Cleric1
Dragon1
Dwarf1
Illusion1
Merfolk1
Shaman1
Spirit1
Warrior1
Party2
Sorcery8
Instant1
Legends8
Historic8
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial