COMMANDER · DECK
MA friends HAte me
Bracket 3 · Upgraded@Hey0hh · 2025-04-15
DECK $
$104.91
MYTHIC
3
RARE
15
UNCOMMON
27
COMMON
55
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
11 cardsInstant
11 cardsLand
5 cardsMONEY CARDS·18 CARDS·$64.58
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Creature
8 cardsEnchantment
4 cardsArtifact
4 cardsInstant
1 cardLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Swamp33
Creature26
Human7
Vampire6
Phyrexian4
Shaman3
Assassin2
Bird2
Horror2
Noble2
Rogue2
Warlock2
Warrior2
Aetherborn1
Bard1
Demon1
Elemental1
Giant1
Golem1
Horse1
Knight1
Lizard1
Minion1
Nightmare1
Ogre1
Squirrel1
Wurm1
Zombie1
Outlaws6
Party4
Instant11
Sorcery11
Artifact10
Equipment1
Golem1
Enchantment8
Aura3
Curse1
Giant1
Legends8
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
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