COMMANDER · DECK
2020-04-15
122 CARDS (LIMIT 100)
DECK $
$227.25
MYTHIC
4
RARE
47
UNCOMMON
27
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN121 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
11 cardsInstant
24 cardsLand
8 cardsMONEY CARDS·34 CARDS·$160.25
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Creature
9 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
2 cardsInstant
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Brion Stoutarm + Serra Avatar: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Thud + Serra Avatar: early arguably two-card combo, for four mana or less
- Fling + Serra Avatar: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Brion Stoutarm + Serra Avatar — Bracket 4, early two-card combo, for four mana or less
- Thud + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Fling + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
- Grab the Reins + Serra Avatar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic6
Basic30
Mountain18
Plains12
Gate1
Creature28
Giant6
Warrior6
Avatar4
Elemental4
Angel3
Human3
Archon1
Cyclops1
Devil1
Dragon1
Eldrazi1
Elk1
Goblin1
Incarnation1
Manticore1
Minotaur1
Pirate1
Rogue1
Soldier1
Spirit1
Zombie1
Outlaws2
Party7
Instant24
Arcane1
Artifact16
Equipment6
Elk1
Sorcery11
Enchantment8
Aura1
Saga1
Legends7
Historic22
LAND PROBABILITY
36 LANDS · 121 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.9%
TURN 554.9%
TURN 676.8%
TURN 789.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game