COMMANDER · DECK
@301Cheese · 2025-05-08
DECK $
$1,309.06
MYTHIC
12
RARE
48
UNCOMMON
18
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
10 cardsInstant
18 cardsLand
27 cardsMONEY CARDS·60 CARDS·$1,035.54
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Planeswalker
2 cardsCreature
17 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
7 cardsInstant
13 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic24
Basic8
Forest6
Island6
Swamp5
Creature23
Elf5
Human5
Druid4
Wizard4
Snake3
Bird2
Drake2
Rogue2
Shaman2
Spirit2
Dryad1
Fish1
Gorgon1
Merfolk1
Nymph1
Sphinx1
Outlaws2
Party6
Instant18
Artifact11
Bird1
Sorcery10
Arcane1
Enchantment6
Dryad1
Nymph1
Planeswalker2
Ashiok1
Tamiyo1
Legends3
Historic14
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce