COMMANDER · DECK
Fblthp, the Lost cEDH
Bracket 4 · Optimized@Hemgi · 2025-02-23
DECK $
$681.15
MYTHIC
7
RARE
29
UNCOMMON
26
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
12 cardsInstant
26 cardsLand
6 cardsMONEY CARDS·51 CARDS·$533.62
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Planeswalker
2 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
10 cardsInstant
18 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Proteus Staff + Nexus of Fate: infinite extra turns
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Proteus Staff + Nexus of Fate — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Severance + Goblin Charbelcher — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic5
Basic27
Island28
Instant26
Artifact19
Vehicle1
Sorcery12
Enchantment9
Planeswalker2
Jace1
Tezzeret1
Creature1
Homunculus1
Legends4
Historic22
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 2 · arguably two-card combo, for six mana or lessTarget player loses the game
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell