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COMMANDER · DECK

Virtus and Gorm the Life Stealers

Bracket 4 · Optimized
2020-05-03
101 CARDS (LIMIT 100)
DECK $
$119.63
MYTHIC
6
RARE
39
UNCOMMON
25
COMMON
37
COMMAND2 CARDS

Creature

2 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

10 cards

Sorcery

11 cards

Instant

3 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
  • Scytheclaw + Wound Reflection: early arguably two-card combo, with no mana to spend
  • Raving Dead + Wound Reflection: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00317218384115146+
COLOR
B: 46.5 pipsG: 38.5 pipsC: 167 pips
TYPES
Land38
Nonbasic15
Basic23
Swamp12
Forest11
Desert5
Gate1
Creature36
Human8
Warrior5
Druid4
Elf4
Zombie3
Assassin2
Demon2
Elemental2
Gorgon2
Vampire2
Wizard2
Aetherborn1
Avatar1
Azra1
Beast1
Boar1
Cleric1
Dinosaur1
Dragon1
Elder1
Eldrazi1
Giant1
Hydra1
Incarnation1
Lizard1
Minion1
Ooze1
Orc1
Pangolin1
Phyrexian1
Pirate1
Rhino1
Rogue1
Scout1
Snake1
Soldier1
Outlaws4
Party9
Sorcery11
Arcane1
Artifact10
Equipment7
Enchantment3
Gorgon1
Saga1
Instant3
Planeswalker1
Vraska1
Legends13
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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