MetaMox
COMMANDER · DECK

roomates

Bracket 4 · Optimized
@merc927 · 2025-03-02
DECK $
$490.78
MYTHIC
13
RARE
35
UNCOMMON
19
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

5 cards

Sorcery

6 cards

Instant

7 cards

Land

15 cards
MONEY CARDS·41 CARDS·$377.46
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Creature

23 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

2 cards

Instant

3 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Aggravated Assault + Kami of Whispered Hopes: early two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00711321731048596+
COLOR
R: 25 pipsG: 58 pipsC: 138 pips
TYPES
Creature38
Druid5
Elf5
Dinosaur3
Dragon3
Elder3
Elemental3
Goblin3
Human3
God2
Ooze2
Phyrexian2
Shaman2
Spirit2
Warrior2
Bear1
Bird1
Brushwagg1
Golem1
Horror1
Hydra1
Insect1
Mole1
Monkey1
Mount1
Pirate1
Plant1
Ranger1
Scout1
Snake1
Squirrel1
Toy1
Wurm1
Outlaws1
Party2
Land35
Nonbasic13
Basic22
Forest13
Mountain13
Enchantment10
Class1
God1
Artifact7
Equipment1
Golem1
Toy1
Instant7
Sorcery7
Legends16
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · two-card combo, for six mana or lessInfinite green manaInfinite +1/+1 counters on certain creatures
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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