COMMANDER · DECK
It Takes 2 To Make A Thing Go Right
2017-01-29
ONLY 98 CARDSNO COMMANDER
DECK $
$83.03
MYTHIC
1
RARE
34
UNCOMMON
27
COMMON
36
MAIN98 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
9 cardsInstant
6 cardsLand
16 cardsMONEY CARDS·21 CARDS·$49.77
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Creature
6 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
2 cardsInstant
3 cardsCURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Forest12
Island8
Plains5
Creature25
Human4
Elemental3
Elf2
Ooze2
Shapeshifter2
Soldier2
Spirit2
Angel1
Beast1
Bird1
Eldrazi1
Elk1
Golem1
Hippogriff1
Insect1
Kithkin1
Monk1
Rogue1
Scout1
Shaman1
Snake1
Treefolk1
Warrior1
Wizard1
Changeling1
Outlaws1
Party3
Artifact14
Equipment5
Elk1
Golem1
Sorcery9
Arcane1
Enchantment8
Instant6
Legends4
Historic18
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite LTBInfinite ETBInfinite death triggers