COMMANDER · DECK
@Rene0996 · 2025-05-17
DECK $
$2,299.15
MYTHIC
16
RARE
35
UNCOMMON
15
COMMON
33
COMMAND1 CARD
Artifact
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
9 cardsArtifact
17 cardsSorcery
2 cardsInstant
20 cardsLand
2 cardsMONEY CARDS·56 CARDS·$1,831.46
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Planeswalker
2 cardsCreature
16 cardsEnchantment
7 cardsArtifact
13 cardsInstant
17 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Shorikai, Genesis Engine + Intruder Alarm: early two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
- Shorikai, Genesis Engine + Intruder Alarm + Phyrexian Altar: early arguably two-card combo, for four mana or less
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Shorikai, Genesis Engine + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Shorikai, Genesis Engine + Intruder Alarm + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Basic30
Island15
Plains15
Artifact21
Phyrexian2
Horror1
Human1
Shapeshifter1
Soldier1
Vehicle1
Instant20
Trap1
Creature19
Human8
Phyrexian3
Wizard3
Cleric2
Soldier2
Spirit2
Advisor1
Angel1
Avatar1
Beast1
Cat1
Elemental1
Giant1
Horror1
Illusion1
Merfolk1
Monk1
Praetor1
Ranger1
Shapeshifter1
Vampire1
Party5
Enchantment9
Class1
Sorcery3
Avatar1
Planeswalker2
Elspeth1
Teferi1
Legends8
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggersNear-infinite untap of all creaturesNear-infinite creature tokensNear-infinite card drawNear-infinite looting
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Near-infinite artifact ETBNear-infinite artifact LTBInfinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less
Bracket 4 · early two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite creature ETBInfinite draw triggersNear-infinite creature tokensNear-infinite card drawNear-infinite untap of all creaturesNear-infinite looting
Infinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less