COMMANDER · DECK
Copy of - Merieke EDH
Bracket 3 · Upgraded2020-06-29
DECK $
$806.84
MYTHIC
10
RARE
52
UNCOMMON
37
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
4 cardsInstant
11 cardsLand
27 cardsMAYBE39 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
3 cardsInstant
11 cardsLand
5 cardsMONEY CARDS·70 CARDS·$625.75
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Planeswalker
2 cardsCreature
16 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
6 cardsInstant
12 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Merieke Ri Berit + Intruder Alarm: locks the table
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Merieke Ri Berit + Intruder Alarm — Bracket 3, locks the table
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island7
Plains7
Swamp6
Creature25
Human8
Wizard6
Shapeshifter4
Elemental3
Angel2
Cleric2
Zombie2
Aetherborn1
Assassin1
Avatar1
Dragon1
Elder1
Giant1
Pirate1
Rogue1
Specter1
Outlaws3
Party9
Artifact15
Equipment2
Instant11
Enchantment9
Aura5
Sorcery4
Planeswalker2
Aminatou1
Venser1
Legends7
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite black manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite black manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control