MetaMox
COMMANDER · DECK

Curie cEDH

Bracket 4 · Optimized
@Hemgi · 2025-02-25
DECK $
$675.49
MYTHIC
5
RARE
30
UNCOMMON
35
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

10 cards

Artifact

20 cards

Sorcery

3 cards

Instant

16 cards

Land

12 cards
MONEY CARDS·53 CARDS·$529.53
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Planeswalker

1 cards

Creature

11 cards

Enchantment

6 cards

Artifact

18 cards

Sorcery

2 cards

Instant

11 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
  • Aetherflux Reservoir + Tezzeret, Betrayer of Flesh: early arguably two-card combo, with no mana to spend
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
30131222153944536+
COLOR
U: 55 pipsC: 123 pips
TYPES
Artifact36
Construct5
Equipment5
Phyrexian3
Robot2
Vedalken2
Artificer1
Dog1
Dragon1
Homunculus1
Horror1
Shapeshifter1
Turtle1
Warrior1
Wizard1
Land30
Nonbasic12
Basic18
Island18
Weird1
Creature20
Construct5
Artificer3
Phyrexian3
Vedalken3
Wizard3
Homunculus2
Horror2
Robot2
Detective1
Dog1
Dragon1
Human1
Kraken1
Merfolk1
Otter1
Shapeshifter1
Turtle1
Warrior1
Weird1
Party4
Instant17
Enchantment10
Aura5
Background1
Sorcery3
Planeswalker2
Tezzeret2
Legends10
Historic41
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Group
Color
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