COMMANDER · DECK
Kami of the Crescent Moon (Drawn Out Generosity)
Bracket 4 · Optimized2020-06-26
DECK $
$789.55
MYTHIC
9
RARE
49
UNCOMMON
16
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
11 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
6 cardsInstant
23 cardsLand
16 cardsMONEY CARDS·59 CARDS·$620.11
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Planeswalker
2 cardsCreature
11 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
4 cardsInstant
11 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island21
Instant23
Artifact17
Book1
Construct1
Horror1
Phyrexian1
Creature12
Wizard6
Human4
Phyrexian2
Spirit2
Construct1
Horror1
Merfolk1
Praetor1
Sphinx1
Vedalken1
Party6
Enchantment6
Sorcery6
Planeswalker3
Jace2
Tamiyo1
Legends13
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers