MetaMox
COMMANDER · DECK

marwyn

Bracket 4 · Optimized
2020-04-09
Marwyn, the Nurturer
DECK $
$437.63
MYTHIC
8
RARE
31
UNCOMMON
16
COMMON
44
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

3 cards

Artifact

13 cards

Sorcery

13 cards

Instant

8 cards

Land

4 cards
MONEY CARDS·50 CARDS·$343.68
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Planeswalker

2 cards

Creature

17 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

9 cards

Instant

6 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Sword of the Paruns + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Umbral Mantle + Marwyn, the Nurturer: early two-card combo, for four mana or less
  • 2 game changers — Brackets 1 and 2 allow none
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00918219312485106+
COLOR
G: 89 pipsC: 151 pips
TYPES
Land33
Nonbasic3
Basic30
Forest30
Creature28
Elf21
Druid7
Shaman5
Warrior5
Scout3
Beast2
Elemental2
Boar1
Human1
Spirit1
Party5
Artifact13
Equipment3
Sorcery13
Arcane1
Instant8
Enchantment4
Aura1
Elemental1
Planeswalker2
Freyalise1
Garruk1
Legends9
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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