COMMANDER · DECK
Yurlok Stax/Burn Focus
Bracket 4 · Optimized@Benjamin_Danklin · 2025-04-03
103 CARDS (LIMIT 100)
DECK $
$707.89
MYTHIC
6
RARE
60
UNCOMMON
17
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Creature
25 cardsEnchantment
16 cardsArtifact
8 cardsSorcery
12 cardsInstant
7 cardsLand
24 cardsMONEY CARDS·54 CARDS·$550.66
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Creature
13 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
5 cardsInstant
4 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Archfiend of Despair: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic21
Basic13
Forest8
Mountain7
Swamp7
Desert1
Creature26
Human6
Shaman6
Dinosaur3
Lizard3
Phyrexian3
Demon2
Goblin2
Beast1
Cat1
Cleric1
Construct1
Druid1
Elemental1
Elf1
God1
Golem1
Hag1
Horror1
Knight1
Ogre1
Praetor1
Vampire1
Warrior1
Wizard1
Zombie1
Party3
Enchantment18
God1
Hag1
Sorcery12
Arcane1
Artifact10
Equipment3
Construct1
Golem1
Instant7
Legends8
Historic18
LAND PROBABILITY
34 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.8%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players