COMMANDER · DECK
Roxanne: Hurdling CHEAP Mana Rocks
Bracket 3 · Upgraded@OneEyeWay · 2025-03-13
DECK $
$704.09
MYTHIC
10
RARE
46
UNCOMMON
12
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
13 cardsInstant
6 cardsLand
13 cardsMONEY CARDS·55 CARDS·$552.03
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Planeswalker
2 cardsCreature
19 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
6 cardsInstant
4 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Forest17
Mountain14
Creature24
Human7
Warrior4
Cat2
Construct2
Dragon2
Druid2
Elf2
Shaman2
Artificer1
Assembly-worker1
Barbarian1
Bird1
Citizen1
Dinosaur1
Goblin1
God1
Golem1
Halfling1
Mole1
Scout1
Soldier1
Spirit1
Troll1
Party4
Artifact15
Equipment4
Construct2
Assembly-worker1
Golem1
Sorcery13
Enchantment9
Saga1
Instant6
Planeswalker2
Chandra1
Karn1
Legends13
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite +1/+1 counters on a creatureInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaInfinite damageInfinite ETBInfinite LTBInfinite Meteorite tokensInfinite storm countInfinite blinking
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control