COMMANDER · DECK
Zur time
Bracket 4 · Optimized2020-06-26
DECK $
$1,021.39
MYTHIC
2
RARE
51
UNCOMMON
21
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
8 cardsEnchantment
16 cardsArtifact
11 cardsSorcery
9 cardsInstant
16 cardsLand
27 cardsMONEY CARDS·68 CARDS·$808.34
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Planeswalker
2 cardsCreature
9 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
7 cardsInstant
12 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less
- Approach of the Second Sun + Necropotence: late two-card combo, for eight mana or less
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Approach of the Second Sun + Necropotence — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic24
Basic13
Island8
Plains8
Swamp5
Enchantment17
Aura4
Instant16
Artifact12
Equipment1
Horror1
Phyrexian1
Creature9
Human5
Wizard5
Bird1
Cleric1
Faerie1
Horror1
Merfolk1
Phyrexian1
Rogue1
Outlaws1
Party7
Sorcery9
Planeswalker2
Ashiok1
Narset1
Legends6
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Win the game
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Win the game
Win the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Win the game
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Win the game