MetaMox
COMMANDER · DECK

Szadek

Bracket 1 · Exhibition
2020-06-12
Szadek, Lord of Secrets
102 CARDS (LIMIT 100)
DECK $
$320.88
MYTHIC
7
RARE
64
UNCOMMON
18
COMMON
15
COMMAND1 CARD

Creature

1 card
MAIN101 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

2 cards

Artifact

14 cards

Sorcery

14 cards

Instant

8 cards

Land

26 cards
MAYBE2 CARDS

Creature

1 card
NAMECOSTPRICE

Sorcery

1 card
NAMECOSTPRICE
MONEY CARDS·48 CARDS·$243.46
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Planeswalker

2 cards

Creature

11 cards

Enchantment

2 cards

Artifact

9 cards

Sorcery

8 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not cEDH
  • No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
54 cards not in the pool
NOT IN THE POOL · 54
NAMECOSTTYPEPRICE
CURVE
106113212312410576+
COLOR
U: 53 pipsB: 32 pipsC: 130 pips
TYPES
Land40
Nonbasic24
Basic16
Island11
Swamp7
Gate1
Creature22
Shapeshifter5
Horror3
Eldrazi2
Spirit2
Vampire2
Wizard2
Zombie2
Demon1
Fish1
God1
Homunculus1
Human1
Illusion1
Leviathan1
Phyrexian1
Sphinx1
Vedalken1
Party2
Artifact15
Book2
Equipment2
Phyrexian1
Shapeshifter1
Sorcery14
Instant8
Enchantment3
God1
Planeswalker2
Ashiok2
Legends10
Historic24
LAND PROBABILITY
40 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.0%
TURN 534.3%
TURN 655.8%
TURN 772.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Group
Color
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