COMMANDER · DECK
Throwing Things
@Oosless
101 CARDS (LIMIT 100)
DECK $
$602.70
MYTHIC
22
RARE
56
UNCOMMON
21
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
8 cardsInstant
8 cardsBattle
1 cardsLand
16 cardsSIDEBOARD26 CARDS
Creature
10 cardsEnchantment
1 cardsSorcery
14 cardsInstant
1 cardsMAYBE15 CARDS
Creature
3 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
3 cardsLand
1 cardsMONEY CARDS·55 CARDS·$460.45
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Planeswalker
1 cardsCreature
22 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
7 cardsInstant
2 cardsBattle
1 cardsLand
6 cardsCURVE
COLOR
TYPES
Creature36
Elemental7
Dinosaur5
Demon3
Dragon3
Human3
Phyrexian3
Spirit3
Warrior3
Horror2
Plant2
Zombie2
Artificer1
Beast1
Bird1
Boar1
Construct1
Cyclops1
Dryad1
Elder1
Elf1
Frog1
Giant1
Goblin1
God1
Mole1
Ogre1
Rhino1
Rogue1
Shaman1
Siege1
Skeleton1
Troll1
Wizard1
Wurm1
Outlaws1
Party5
Land34
Nonbasic13
Basic21
Forest7
Mountain7
Swamp7
Enchantment10
Aura2
Instant9
Sorcery8
Artifact5
Construct1
Phyrexian1
Battle1
Dinosaur1
Siege1
Planeswalker1
Minsc1
Legends15
Historic19
LAND PROBABILITY
34 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature