COMMANDER · DECK
2020-05-07
DECK $
$445.82
MYTHIC
6
RARE
26
UNCOMMON
23
COMMON
45
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
8 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
14 cardsInstant
23 cardsLand
4 cardsMONEY CARDS·55 CARDS·$347.92
Sign in to save your threshold.
Planeswalker
3 cardsCreature
7 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
11 cardsInstant
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Basic32
Island8
Mountain8
Plains8
Swamp8
Instant23
Sorcery14
Creature10
Human6
Wizard5
Cleric2
Assassin1
Bird1
Cat1
Horror1
Merfolk1
Rogue1
Zombie1
Outlaws2
Party8
Artifact9
Enchantment9
Planeswalker3
Chandra1
Jace1
Narset1
Legends8
Historic17
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens