COMMANDER · DECK
Phenax, God of Defender
Bracket 4 · Optimized2020-05-03
DECK $
$320.24
MYTHIC
11
RARE
55
UNCOMMON
42
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
12 cardsInstant
12 cardsLand
13 cardsSIDEBOARD16 CARDS
Creature
4 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
1 cardsInstant
1 cardsLand
7 cardsMAYBE36 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
1 cardsInstant
4 cardsLand
1 cardsMONEY CARDS·56 CARDS·$268.53
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Planeswalker
2 cardsCreature
10 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
8 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- Strionic Resonator + Sands of Time: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Phenax, God of Deception + Eater of the Dead — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Strionic Resonator + Sands of Time — Bracket 3, early arguably two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Pemmin's Aura + King Macar, the Gold-Cursed — Bracket 3, early arguably two-card combo, for four mana or less
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Fleet Swallower + Keening Stone — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island14
Swamp11
Creature26
Human4
Wall4
Spirit3
Zombie3
Construct2
Eldrazi2
Horror2
Wizard2
Beast1
Bird1
God1
Noble1
Phyrexian1
Plant1
Rogue1
Shapeshifter1
Vampire1
Outlaws1
Party3
Artifact13
Construct2
Equipment2
Book1
Wall1
Instant12
Sorcery12
Enchantment5
Aura1
God1
Horror1
Planeswalker2
Ashiok1
Jace1
Legends9
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Infinite black manaInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent