MetaMox
COMMANDER · DECK

Knowledge Equals Power

Bracket 4 · Optimized
2020-05-05
Niv-Mizzet, the Firemind
DECK $
$531.37
MYTHIC
5
RARE
37
UNCOMMON
22
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards

Enchantment

13 cards

Artifact

10 cards

Sorcery

5 cards

Instant

5 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
10511122335475116+
COLOR
U: 58 pipsR: 18 pipsC: 138 pips
TYPES
Land36
Nonbasic17
Basic19
Island11
Mountain10
Creature30
Human5
Wizard5
Merfolk3
Sphinx3
Construct2
Dragon2
Horror2
Spirit2
Squid2
Wall2
Advisor1
Avatar1
Bird1
Dinosaur1
Elder1
God1
Homunculus1
Illusion1
Jellyfish1
Lizard1
Phyrexian1
Rogue1
Saga1
Scout1
Starfish1
Tyranid1
Warrior1
Outlaws1
Party7
Artifact13
Book2
Construct2
Equipment1
Horror1
Phyrexian1
Treasure1
Enchantment13
Aura2
Saga1
Spirit1
Instant6
Sorcery6
Planeswalker2
Jace1
Mordenkainen1
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card draw
Group
Color
View