MetaMox
COMMANDER · DECK

Kirk

Bracket 4 · Optimized
2020-04-17
K'rrik, Son of Yawgmoth
DECK $
$663.54
MYTHIC
12
RARE
28
UNCOMMON
20
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

20 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

12 cards

Instant

5 cards

Land

5 cards
MONEY CARDS·45 CARDS·$518.14
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Planeswalker

1 cards

Creature

13 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

7 cards

Instant

3 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • K'rrik, Son of Yawgmoth + Leshrac's Sigil + Pontiff of Blight: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Leshrac's Sigil + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
001011026313485146+
COLOR
B: 79 pipsC: 154 pips
TYPES
Land38
Nonbasic4
Basic34
Swamp34
Creature21
Human4
Vampire3
Wizard3
Phyrexian2
Zombie2
Bat1
Cleric1
Construct1
Demon1
Elemental1
Elk1
Giant1
Horror1
Horse1
Knight1
Minion1
Nightmare1
Praetor1
Shade1
Shaman1
Spirit1
Thrull1
Warrior1
Party5
Artifact18
Equipment2
Book1
Construct1
Elk1
Horse1
Sorcery12
Enchantment8
Instant5
Planeswalker1
Liliana1
Legends11
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on a creatureInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Group
Color
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