MetaMox
COMMANDER · DECK

Malcolm & Francisco (Dimir)

Bracket 4 · Optimized
@Darkawaits · 2025-03-15
DECK $
$1,514.55
MYTHIC
13
RARE
36
UNCOMMON
26
COMMON
25
COMMAND2 CARDS
MAIN98 CARDS

Creature

27 cards

Enchantment

6 cards

Artifact

12 cards

Sorcery

5 cards

Instant

13 cards

Land

21 cards
MONEY CARDS·50 CARDS·$1,198.79
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Creature

9 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

4 cards

Instant

11 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor: infinite extra turns
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 7
CURVE
001412521031043516+
COLOR
U: 48 pipsB: 19 pipsC: 88 pips
TYPES
Land35
Nonbasic19
Basic16
Island9
Swamp9
Saga1
Urza's1
Creature29
Pirate23
Human14
Siren6
Wizard4
Scout2
Spirit2
Assembly-worker1
Bird1
Fish1
Golem1
Merfolk1
Rogue1
Shapeshifter1
Tiefling1
Warrior1
Changeling1
Outlaws24
Party6
Artifact15
Equipment2
Assembly-worker1
Golem1
Pirate1
Siren1
Vehicle1
Instant13
Enchantment8
Saga1
Urza's1
Sorcery5
Legends13
Historic24
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsExile your librarySkip your draw stepsLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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