COMMANDER · DECK
Malcolm & Francisco (Dimir)
Bracket 4 · Optimized@Darkawaits · 2025-03-15
DECK $
$1,514.55
MYTHIC
13
RARE
36
UNCOMMON
26
COMMON
25
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
5 cardsInstant
13 cardsLand
21 cardsMONEY CARDS·50 CARDS·$1,198.79
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Creature
9 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
4 cardsInstant
11 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor: infinite extra turns
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Time Sieve + Academy Manufactor — Bracket 4, infinite extra turns
- Grim Hireling + Time Sieve + Academy Manufactor — Bracket 4, infinite extra turns
- Demonic Consultation + Timestream Navigator — Bracket 4, infinite extra turns
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 20 cards not in the pool
BANNED · 6
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Island9
Swamp9
Saga1
Urza's1
Creature29
Pirate23
Human14
Siren6
Wizard4
Scout2
Spirit2
Assembly-worker1
Bird1
Fish1
Golem1
Merfolk1
Rogue1
Shapeshifter1
Tiefling1
Warrior1
Changeling1
Outlaws24
Party6
Artifact15
Equipment2
Assembly-worker1
Golem1
Pirate1
Siren1
Vehicle1
Instant13
Enchantment8
Saga1
Urza's1
Sorcery5
Legends13
Historic24
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsExile your librarySkip your draw stepsLock
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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