MetaMox
COMMANDER · DECK

gal

Bracket 4 · Optimized
2020-05-07
Chulane, Teller of Tales
DECK $
$463.12
MYTHIC
4
RARE
26
UNCOMMON
23
COMMON
47
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

4 cards

Instant

18 cards

Land

6 cards
MONEY CARDS·49 CARDS·$353.18
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Creature

23 cards

Enchantment

4 cards

Artifact

4 cards

Sorcery

4 cards

Instant

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
  • Vigean Graftmage + Incubation Druid: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00241192203440526+
COLOR
W: 15 pipsU: 22 pipsG: 44 pipsC: 71 pips
TYPES
Creature37
Druid12
Elf12
Human11
Wizard5
Bird2
Ranger2
Rogue2
Shaman2
Soldier2
Adventure1
Bard1
Cat1
Drake1
Elemental1
Faerie1
Insect1
Merfolk1
Monk1
Mutant1
Ouphe1
Scout1
Shapeshifter1
Snake1
Spirit1
Treefolk1
Vedalken1
Warrior1
Changeling1
Outlaws2
Party8
Land30
Nonbasic3
Basic27
Forest10
Island10
Plains7
Instant19
Adventure1
Faerie1
Rogue1
Artifact6
Enchantment6
Human1
Sorcery4
Legends2
Historic8
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite storm countInfinitely large creatures you control until end of turnInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite green manaNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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