COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
7 cardsInstant
12 cardsLand
11 cardsMAYBE16 CARDS
Creature
5 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
5 cardsInstant
4 cardsMONEY CARDS·53 CARDS·$534.58
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Planeswalker
1 cardsCreature
13 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
7 cardsInstant
10 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Vorel of the Hull Clade + Crystalline Crawler + Pemmin's Aura: early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Crystalline Crawler + Freed from the Real: early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Vorel of the Hull Clade + Crystalline Crawler + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Crystalline Crawler + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Pemmin's Aura + Pentad Prism — Bracket 3, early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Freed from the Real + Pentad Prism — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Forest15
Island12
Creature21
Human5
Merfolk4
Wizard3
Construct2
Elemental1
Elf1
Faerie1
Fish1
Goat1
Horror1
Hydra1
Illusion1
Ooze1
Ouphe1
Ranger1
Scout1
Shaman1
Spirit1
Squid1
Warrior1
Party4
Artifact13
Equipment3
Construct2
Enchantment12
Aura4
Instant12
Sorcery7
Planeswalker1
Tezzeret1
Legends8
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored manaWin the game at the beginning of your next upkeepInfinite +1/+1 counters on creatures you control
Win the game at the beginning of your next upkeep
Infinite colored manaWin the game at the beginning of your next upkeepInfinite +1/+1 counters on creatures you control
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite +1/+1 counters on a creatureInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite +1/+1 counters on a creatureInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Infinite +1/+1 counters on a creatureInfinite colored manaInfinite proliferate
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana