COMMANDER · DECK
2020-04-13
ONLY 91 CARDSBANNED: 1 CARD
DECK $
$1,277.45
MYTHIC
25
RARE
112
UNCOMMON
62
COMMON
62
COMMAND1 CARD
Creature
1 cardsMAIN90 CARDS
Creature
6 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
11 cardsInstant
14 cardsLand
18 cardsMAYBE170 CARDS
Planeswalker
5 cardsCreature
32 cardsEnchantment
32 cardsArtifact
14 cardsSorcery
46 cardsInstant
41 cardsMONEY CARDS·125 CARDS·$983.14
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Planeswalker
2 cardsCreature
15 cardsEnchantment
29 cardsArtifact
17 cardsSorcery
25 cardsInstant
31 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Locust God + Kindred Discovery: early arguably two-card combo, with no mana to spend
- Breath of Fury + Brudiclad, Telchor Engineer: early arguably two-card combo, with no mana to spend
- Soulfire Grand Master + Dramatic Reversal: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- The Locust God + Kindred Discovery — Bracket 3, early arguably two-card combo, with no mana to spend
- Breath of Fury + Brudiclad, Telchor Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Soulfire Grand Master + Dramatic Reversal — Bracket 3, early arguably two-card combo, with no mana to spend
- Soulfire Grand Master + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Island12
Plains11
Mountain6
Instant14
Artifact13
Equipment3
Enchantment12
God1
Sorcery11
Creature7
Human3
Wizard3
Angel1
Bird1
God1
Merfolk1
Monk1
Shaman1
Party3
Legends6
Historic18
LAND PROBABILITY
36 LANDS · 90 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.5%
TURN 533.5%
TURN 655.0%
TURN 772.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite magecraft triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Near-infinite +1/+1 countersNear-infinite ETBNear-infinite creature tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawNear-infinite creature tokens with hasteNear-infinite ETB
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifegainNear-infinite damage to creatures
Near-infinite ETBNear-infinite creature tokensNear-infinite damage
Infinite storm countInfinite red manaInfinite magecraft triggers
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite +1/+1 counters on a creature
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite +1/+1 counters on a creatureInfinite colored manaInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggers
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature