COMMANDER · DECK
Kirrk for sej
Bracket 3 · Upgraded@DeadBolt · 2025-02-01
DECK $
$325.01
MYTHIC
5
RARE
26
UNCOMMON
22
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
26 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
8 cardsInstant
10 cardsLand
6 cardsMONEY CARDS·40 CARDS·$245.26
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Planeswalker
1 cardsCreature
14 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
4 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Shard of the Nightbringer — Bracket 2, late two-card combo, for eight mana or less
- Shard of the Nightbringer + Sanguine Bond — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic5
Basic32
Swamp32
Creature27
Vampire7
Human4
Phyrexian4
Cleric3
Zombie3
Horror2
Minion2
Nightmare2
Shaman2
Thrull2
Wizard2
Adventure1
Aetherborn1
Bat1
C'tan1
Demon1
Imp1
Knight1
Ooze1
Rogue1
Spirit1
Wurm1
Outlaws1
Party6
Instant11
Adventure1
Knight1
Zombie1
Artifact10
Equipment2
Sorcery8
Enchantment7
Aura1
Planeswalker1
Liliana1
Legends10
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggersInfinite scry 1Return all creature cards from all graveyards to the battlefield under your control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game