COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
20 cardsInstant
7 cardsLand
4 cardsMONEY CARDS·40 CARDS·$401.86
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Planeswalker
1 cardsCreature
7 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
9 cardsInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic3
Basic36
Swamp36
Sorcery20
Creature13
Vampire4
Rat2
Rogue2
Beast1
Cleric1
Elemental1
Faerie1
God1
Horror1
Shade1
Shaman1
Skeleton1
Spirit1
Wizard1
Zombie1
Outlaws2
Party4
Enchantment13
God1
Artifact8
Book1
Equipment1
Instant7
Planeswalker1
Liliana1
Legends7
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss