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COMMANDER · DECK

GoT - Golgari - Gorm and Virtus

Bracket 4 · Optimized
2020-07-11
DECK $
$310.81
MYTHIC
5
RARE
42
UNCOMMON
39
COMMON
42
COMMAND2 CARDS

Creature

2 cards
MAIN98 CARDS

Creature

12 cards

Enchantment

8 cards

Artifact

17 cards

Sorcery

13 cards

Instant

12 cards

Land

19 cards
MONEY CARDS·49 CARDS·$225.42
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Creature

10 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

4 cards

Instant

7 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Virtus the Veiled + Warlock Class: early two-card combo, with no mana to spend
  • Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
  • Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
00611821231248566+
COLOR
B: 40.5 pipsG: 25.5 pipsC: 143 pips
TYPES
Land36
Nonbasic17
Basic19
Swamp11
Forest10
Artifact18
Equipment10
Book1
Construct1
Creature14
Assassin4
Human3
Demon2
Elf2
Azra1
Barbarian1
Construct1
Druid1
Dwarf1
Giant1
Orc1
Pirate1
Rogue1
Snake1
Soldier1
Tiefling1
Warlock1
Warrior1
Wizard1
Outlaws6
Party3
Instant14
Sorcery13
Enchantment8
Aura3
Saga1
Legends2
Historic21
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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