COMMANDER · DECK
GoT - Golgari - Gorm and Virtus
Bracket 4 · Optimized2020-07-11
DECK $
$310.81
MYTHIC
5
RARE
42
UNCOMMON
39
COMMON
42
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
12 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
13 cardsInstant
12 cardsLand
19 cardsMAYBE28 CARDS
Creature
12 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
3 cardsInstant
1 cardsLand
1 cardsMONEY CARDS·49 CARDS·$225.42
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Creature
10 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
4 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Virtus the Veiled + Warlock Class: early two-card combo, with no mana to spend
- Virtus the Veiled + Archfiend of Despair: early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection: early two-card combo, with no mana to spend
- and 12 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
- Virtus the Veiled + Warlock Class — Bracket 4, early two-card combo, with no mana to spend
- Virtus the Veiled + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Virtus the Veiled + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Scytheclaw + Warlock Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Warlock Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Warlock Class — Bracket 3, early arguably two-card combo, with no mana to spend
- Scytheclaw + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Scytheclaw + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Raving Dead + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Fraying Omnipotence + Wound Reflection — Bracket 3, two-card combo, for six mana or less
- Fraying Omnipotence + Warlock Class — Bracket 2, arguably two-card combo, for six mana or less
- Fraying Omnipotence + Archfiend of Despair — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Swamp11
Forest10
Artifact18
Equipment10
Book1
Construct1
Creature14
Assassin4
Human3
Demon2
Elf2
Azra1
Barbarian1
Construct1
Druid1
Dwarf1
Giant1
Orc1
Pirate1
Rogue1
Snake1
Soldier1
Tiefling1
Warlock1
Warrior1
Wizard1
Outlaws6
Party3
Instant14
Sorcery13
Enchantment8
Aura3
Saga1
Legends2
Historic21
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game