MetaMox
COMMANDER · DECK

gitrog?

Bracket 4 · Optimized
@ToeGunk75 · 2025-02-04
The Gitrog Monster
DECK $
$8,049.02
MYTHIC
19
RARE
48
UNCOMMON
21
COMMON
12
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

14 cards

Instant

20 cards

Land

27 cards
MONEY CARDS·80 CARDS·$6,433.12
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Creature

16 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

11 cards

Instant

17 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 16 game changers — Bracket 3 allows 3
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
4028124293441526+
COLOR
B: 37.5 pipsG: 31.5 pipsC: 73 pips
TYPES
Land27
Nonbasic27
Forest3
Swamp3
Saga1
Urza's1
Creature22
Human5
Elf4
Rogue3
Snake3
Druid2
Shaman2
Wizard2
Zombie2
Archer1
Citizen1
Cleric1
Dauthi1
Dog1
Eldrazi1
Frog1
Goblin1
Halfling1
Horror1
Imp1
Monk1
Orc1
Skeleton1
Spirit1
Vampire1
Warlock1
Outlaws4
Party6
Instant20
Sorcery14
Artifact11
Enchantment7
Aura2
Room1
Saga1
Urza's1
Legends8
Historic18
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite lifegain triggersInfinite lifelossInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Group
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