COMMANDER · DECK
Near Death Experience
Bracket 4 · Optimized2020-04-05
DECK $
$786.32
MYTHIC
6
RARE
38
UNCOMMON
19
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
7 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
18 cardsInstant
21 cardsLand
15 cardsMONEY CARDS·41 CARDS·$600.00
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Creature
4 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
9 cardsInstant
11 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
- Near-Death Experience + Blood Celebrant: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Near-Death Experience + Wall of Blood — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Blood Celebrant — Bracket 4, early two-card combo, for four mana or less
- Near-Death Experience + Doom Whisperer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Swamp14
Plains13
Instant21
Sorcery18
Artifact11
Creature8
Human3
Cleric2
Assassin1
Demon1
Knight1
Nightmare1
Orc1
Pirate1
Spirit1
Vampire1
Wall1
Wizard1
Outlaws2
Party3
Enchantment4
Legends3
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep