COMMANDER · DECK
Selenia - The Life swap Houdini
Bracket 4 · Optimized2020-06-03
DECK $
$202.19
MYTHIC
10
RARE
30
UNCOMMON
21
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
19 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·22 CARDS·$146.04
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Creature
5 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Selenia, Dark Angel + Near-Death Experience: early two-card combo, with no mana to spend
- Near-Death Experience + Wall of Blood: early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Selenia, Dark Angel + Near-Death Experience — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Wall of Blood — Bracket 4, early two-card combo, with no mana to spend
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Children of Korlis + Vizkopa Guildmage + Selenia, Dark Angel — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Plains14
Swamp14
Gate1
Sorcery19
Creature14
Human4
Angel3
Cleric2
Scout2
Wizard2
Cat1
Demon1
Eldrazi1
Horror1
Phyrexian1
Ranger1
Rebel1
Reflection1
Thrull1
Vampire1
Wall1
Party4
Enchantment13
Artifact12
Angel1
Eldrazi1
Reflection1
Instant8
Legends6
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Target player loses the game
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Bracket 4 · early two-card combo, for four mana or lessNear-infinite lifeloss
Target player loses the game
Target player loses the game on each of your turns
Each opponent loses the game
Target player loses the game
Each opponent loses the game