COMMANDER · DECK
2020-07-09
DECK $
$168.99
MYTHIC
4
RARE
29
UNCOMMON
28
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
8 cardsInstant
12 cardsLand
27 cardsMONEY CARDS·19 CARDS·$114.09
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Creature
7 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
2 cardsInstant
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic24
Basic16
Island14
Plains4
Desert3
Mountain3
Creature18
Human6
Wizard5
Bird2
Shaman2
Badger1
Beast1
Cat1
Dinosaur1
Dragon1
Elemental1
God1
Horror1
Lizard1
Minotaur1
Phoenix1
Phyrexian1
Pirate1
Shark1
Soldier1
Sphinx1
Whale1
Outlaws1
Party5
Enchantment12
Aura2
Elemental1
Instant12
Artifact11
Horror1
Phyrexian1
Sorcery8
Legends5
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Win the game
+ 24 CARDS NOT IN PRECON
+ Akroma's Blessing+ Approach of the Second Sun+ Archaeomancer+ Astral Slide+ Auramancer+ Blasted Landscape+ Countervailing Winds+ Curiosity+ Desolate Lighthouse+ Dovin's Veto+ Drannith Stinger+ Faithless Looting+ Forsake the Worldly+ Frantic Search+ Generous Gift+ Glint-Horn Buccaneer+ Lay Claim+ Mind Stone+ Miscalculation+ Mystic Sanctuary+ Swords to Plowshares+ Treasure Cruise+ Unpredictable Cyclone+ Wayfarer's Bauble
- 25 PRECON CARDS NOT IN DECK
- Agitator Ant- Akim, the Soaring Wind- Azorius Chancery- Bonder's Ornament- Chandra, Flamecaller- Commander's Sphere- Cryptic Trilobite- Descend upon the Sinful- Eternal Dragon- Hostile Desert- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Martial Impetus- Mercurial Chemister- Migratory Route- Portal Mage- Psychic Impetus- Reconnaissance Mission- Savai Thundermane- Shiny Impetus- Slice and Dice- Spirit Cairn- Sun Titan- Vizier of Tumbling Sands