COMMANDER · DECK
Marwyn - Budget Elves
Bracket 4 · Optimized@Jarodphillips · 2025-05-26
DECK $
$92.53
MYTHIC
1
RARE
16
UNCOMMON
17
COMMON
66
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
40 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
5 cardsInstant
13 cardsLand
6 cardsMONEY CARDS·18 CARDS·$53.82
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Creature
12 cardsEnchantment
1 cardsArtifact
2 cardsInstant
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Temur Sabertooth + Hyrax Tower Scout + Marwyn, the Nurturer: early two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Temur Sabertooth + Hyrax Tower Scout + Marwyn, the Nurturer — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature41
Elf31
Druid9
Shaman4
Warrior4
Ranger3
Archer2
Human2
Scout2
Artificer1
Bear1
Boar1
Cat1
Eldrazi1
Elemental1
Giant1
Hydra1
Incarnation1
Insect1
Mutant1
Shapeshifter1
Soldier1
Changeling1
Party4
Land36
Nonbasic6
Basic30
Forest30
Desert4
Druid1
Elf1
Instant13
Arcane1
Sorcery5
Artifact4
Vehicle1
Enchantment3
Hydra1
Legends4
Historic8
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green manaInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana