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COMMANDER · DECK

Myrkul

Bracket 4 · Optimized
@Silvernova1 · 2025-05-16
Myrkul, Lord of Bones
DECK $
$792.74
MYTHIC
11
RARE
36
UNCOMMON
18
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

6 cards

Sorcery

5 cards

Instant

4 cards

Land

20 cards
MONEY CARDS·55 CARDS·$622.26
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Planeswalker

1 cards

Creature

25 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

3 cards

Instant

2 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001112021331048526+
COLOR
W: 21 pipsB: 23 pipsG: 33 pipsC: 107 pips
TYPES
Creature39
Druid9
Elf7
Human7
Vampire4
Cleric3
Angel2
Horror2
Kor2
Phyrexian2
Rogue2
Shaman2
Wizard2
Advisor1
Ally1
Archon1
Bat1
Bird1
Citizen1
Dauthi1
Dragon1
Dryad1
Elder1
Elemental1
Giant1
God1
Halfling1
Kithkin1
Monk1
Nightmare1
Snake1
Spirit1
Squirrel1
Treefolk1
Warrior1
Zombie1
Outlaws2
Party8
Land35
Nonbasic17
Basic18
Forest10
Plains10
Swamp9
Enchantment15
Dryad1
Giant1
Human1
Spirit1
Zombie1
Artifact7
Equipment2
Angel1
Sorcery5
Arcane1
Instant4
Planeswalker1
Elspeth1
Legends15
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifelossInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Group
Color
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