COMMANDER · DECK
@MoxSwan · 2026-10-03
DECK $
$8,348.06
MYTHIC
16
RARE
54
UNCOMMON
15
COMMON
15
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
4 cardsInstant
21 cardsLand
24 cardsMONEY CARDS·85 CARDS·$6,674.30
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Creature
24 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
4 cardsInstant
19 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Bruce Banner // The Incredible Hulk + Caltrops: early two-card combo, for four mana or less, pieces included
- Kinnan, Bonder Prodigy + Basalt Monolith: two-card combo, for six mana or less, pieces included
- Bruce Banner // The Incredible Hulk + Pyrohemia + Paradise Mantle: two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Bruce Banner // The Incredible Hulk + Caltrops — Bracket 4, early two-card combo, for four mana or less, pieces included
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Bruce Banner // The Incredible Hulk + Pyrohemia + Paradise Mantle — Bracket 3, two-card combo, for six mana or less, pieces included
- Bruce Banner // The Incredible Hulk + Pyrohemia + Cryptolith Rite — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Reads as cEDH
- 14 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 29 cards not in the pool
BANNED · 5
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Creature29
Human10
Druid7
Elf5
Bird3
Wizard3
Hero2
Shapeshifter2
Warrior2
Advisor1
Badger1
Berserker1
Citizen1
Cleric1
Drake1
Elk1
Faerie1
Gamma1
Glimmer1
Goblin1
Halfling1
Mole1
Monk1
Monkey1
Moonfolk1
Phyrexian1
Pirate1
Rebel1
Rogue1
Scientist1
Scout1
Shaman1
Sorcerer1
Spirit1
Weird1
Outlaws2
Party6
Land25
Nonbasic23
Basic2
Forest4
Island4
Mountain2
Gate1
Town1
Weird1
Instant22
Artifact14
Equipment1
Phyrexian1
Shapeshifter1
Vehicle1
Enchantment10
Elk1
Glimmer1
Sorcery4
Legends13
Historic25
LAND PROBABILITY
24 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.8%
TURN 568.0%
TURN 687.0%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite combat phasesInfinite +1/+1 counters on a creature
Near-infinite +1/+1 counters on a creatureNear-infinite combat phasesNear-infinite damage to all players
Infinite self-millNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite +1/+1 counters on a creatureNear-infinite combat phasesNear-infinite damage to all players
Bracket 3 · two-card combo, for six mana or less, pieces includedNear-infinite +1/+1 counters on a creatureNear-infinite combat phasesNear-infinite damage to all players
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite mana lands you control can produceInfinite green manaInfinite landfall triggersPhase out any number of creatures any number of times
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