COMMANDER · DECK
Mill deck
Bracket 3 · Upgraded@Qhewie · 2026-09-17
DECK $
$293.95
MYTHIC
9
RARE
32
UNCOMMON
21
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
32 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
5 cardsInstant
9 cardsLand
9 cardsMONEY CARDS·39 CARDS·$223.74
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Planeswalker
2 cardsCreature
16 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Phenax, God of Deception + Undead Alchemist + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Jidoor, Aristocratic Capital // Overture: two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Jidoor, Aristocratic Capital // Overture: two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Phenax, God of Deception + Undead Alchemist + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Jidoor, Aristocratic Capital // Overture — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Jidoor, Aristocratic Capital // Overture — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Jidoor, Aristocratic Capital // Overture — Bracket 3, two-card combo, for six mana or less
- Bruvac the Grandiloquent + Singularity Rupture — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic8
Basic28
Island14
Swamp14
Adventure1
Cave1
Desert1
Goblin1
Town1
Creature33
Wall6
Horror4
Human4
Rogue3
Zombie3
Crab2
God2
Adventure1
Advisor1
Dauthi1
Eldrazi1
Goblin1
Golem1
Homarid1
Insect1
Leviathan1
Lhurgoyf1
Mercenary1
Mutant1
Nightmare1
Octopus1
Phyrexian1
Plant1
Shapeshifter1
Soldier1
Sphinx1
Spirit1
Vampire1
Wizard1
Outlaws4
Party4
Artifact18
Wall4
Equipment2
Golem1
Insect1
Phyrexian1
Instant11
Trap2
Sorcery7
Adventure2
Nightmare1
Town1
Enchantment6
God1
Horror1
Planeswalker2
Ashiok1
Jace1
Legends13
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millNear-infinite self-mill