COMMANDER · DECK
2020-06-25
BANNED: 1 CARD
DECK $
$1,809.34
MYTHIC
19
RARE
68
UNCOMMON
39
COMMON
58
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
5 cardsInstant
23 cardsLand
14 cardsMAYBE85 CARDS
Planeswalker
7 cardsCreature
39 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
6 cardsInstant
13 cardsMONEY CARDS·106 CARDS·$1,427.06
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Planeswalker
8 cardsCreature
28 cardsEnchantment
8 cardsArtifact
16 cardsSorcery
8 cardsInstant
28 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Temporal Manipulation: infinite extra turns
- and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Temporal Manipulation — Bracket 4, infinite extra turns
- Meloku the Clouded Mirror + Mystic Sanctuary + Time Warp — Bracket 4, infinite extra turns
- Archaeomancer + Crystal Shard + Temporal Manipulation — Bracket 4, infinite extra turns
- Archaeomancer + Erratic Portal + Temporal Manipulation — Bracket 4, infinite extra turns
- Archaeomancer + Crystal Shard + Time Warp — Bracket 4, infinite extra turns
- Archaeomancer + Erratic Portal + Time Warp — Bracket 4, infinite extra turns
- Mystic Sanctuary + Capsize + Temporal Manipulation — Bracket 4, infinite extra turns
- Mystic Sanctuary + Capsize + Time Warp — Bracket 4, infinite extra turns
- Mind Over Matter + Azami, Lady of Scrolls — Bracket 3, early two-card combo, with no mana to spend
- Mind Over Matter + Archivist — Bracket 3, early two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Sigil Tracer + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic13
Basic22
Island23
Desert1
Instant23
Creature22
Wizard21
Human14
Merfolk3
Bird1
Eldrazi1
Faerie1
Giant1
Horror1
Insect1
Jace1
Pirate1
Siren1
Outlaws1
Party21
Artifact9
Equipment1
Enchantment5
Aura1
Sorcery5
Planeswalker2
Jace2
Human1
Wizard1
Legends13
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early two-card combo, with no mana to spendInfinite self-discard triggersInfinite draw triggersInfinite looting
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell