MetaMox
COMMANDER · DECK

Azami

Bracket 4 · Optimized
2020-06-25
Azami, Lady of Scrolls
BANNED: 1 CARD
DECK $
$1,809.34
MYTHIC
19
RARE
68
UNCOMMON
39
COMMON
58
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

21 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

5 cards

Instant

23 cards

Land

14 cards
MAYBE85 CARDS

Planeswalker

7 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

12 cards

Sorcery

6 cards

Instant

13 cards
MONEY CARDS·106 CARDS·$1,427.06
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Planeswalker

8 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

16 cards

Sorcery

8 cards

Instant

28 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Meloku the Clouded Mirror + Mystic Sanctuary + Temporal Manipulation: infinite extra turns
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
10131212173743526+
COLOR
U: 83 pipsC: 72 pips
TYPES
Land35
Nonbasic13
Basic22
Island23
Desert1
Instant23
Creature22
Wizard21
Human14
Merfolk3
Bird1
Eldrazi1
Faerie1
Giant1
Horror1
Insect1
Jace1
Pirate1
Siren1
Outlaws1
Party21
Artifact9
Equipment1
Enchantment5
Aura1
Sorcery5
Planeswalker2
Jace2
Human1
Wizard1
Legends13
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early two-card combo, with no mana to spendInfinite self-discard triggersInfinite draw triggersInfinite looting
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Group
Color
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