COMMANDER · DECK
Vilis--Your Deck *IS* The Weapon
Bracket 4 · Optimized2020-06-22
DECK $
$736.27
MYTHIC
8
RARE
42
UNCOMMON
19
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
9 cardsArtifact
20 cardsSorcery
14 cardsInstant
6 cardsLand
16 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$575.58
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Creature
11 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
9 cardsInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar: early arguably two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + K'rrik, Son of Yawgmoth — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar — Bracket 3, early arguably two-card combo, for four mana or less
- Sheoldred, the Apocalypse + Vilis, Broker of Blood + Blood Celebrant — Bracket 3, early arguably two-card combo, for four mana or less
- Vilis, Broker of Blood + Skirge Familiar + Feast of Sanity — Bracket 3, early arguably two-card combo, for four mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic15
Basic18
Swamp19
Artifact23
Equipment2
Book1
Construct1
Golem1
Horror1
Phyrexian1
Creature18
Phyrexian4
Human3
Demon2
Horror2
Spirit2
Wizard2
Avatar1
Beast1
Cleric1
Construct1
Golem1
Imp1
Minion1
Nightmare1
Praetor1
Shade1
Vampire1
Zombie1
Party3
Sorcery14
Enchantment9
Aura3
Instant7
Legends12
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite black manaNear-infinite damageNear-infinite lifegain triggersReduce the toughness of most creatures opponents control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers