MetaMox
COMMANDER · DECK

Child of Alara

Bracket 3 · Upgraded
@tmc2623 · 2025-05-12
Child of Alara
DECK $
$572.93
MYTHIC
16
RARE
31
UNCOMMON
19
COMMON
33
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

22 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

12 cards

Instant

7 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·51 CARDS·$446.06
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Creature

15 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

7 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator: locks the table
  • Glacial Chasm + Aesi, Tyrant of Gyre Strait + Conduit of Worlds: locks the table
  • and 15 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
006111218312445116+
COLOR
W: 17.5 pipsU: 12.5 pipsB: 8.5 pipsR: 3.5 pipsG: 47 pipsC: 142 pips
TYPES
Land37
Nonbasic32
Basic5
Gate21
Cave1
Forest1
Island1
Mountain1
Plains1
Swamp1
Urza's1
Creature23
God3
Plant3
Shaman3
Elf2
Human2
Snake2
Angel1
Avatar1
Beast1
Centaur1
Cleric1
Construct1
Druid1
Dryad1
Hydra1
Insect1
Merfolk1
Monk1
Nymph1
Phyrexian1
Praetor1
Serpent1
Sheep1
Wizard1
Party2
Artifact15
Construct1
Equipment1
Enchantment12
God3
Centaur1
Dryad1
Nymph1
Sorcery12
Instant9
Legends14
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Group
Color
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