COMMANDER · DECK
taxes of life
Bracket 4 · Optimized2020-05-25
DECK $
$1,290.60
MYTHIC
9
RARE
46
UNCOMMON
22
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
32 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
5 cardsInstant
10 cardsLand
18 cardsMONEY CARDS·55 CARDS·$1,021.98
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Planeswalker
2 cardsCreature
20 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
3 cardsInstant
6 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Tree of Perdition + Wound Reflection: early two-card combo, with no mana to spend
- Tree of Perdition + Archfiend of Despair: early arguably two-card combo, with no mana to spend
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Tree of Perdition + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Tree of Perdition + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature33
Cleric8
Human8
Vampire8
Advisor4
Spirit4
Ally2
Demon2
Noble2
Phyrexian2
Avatar1
Beast1
Cat1
Dragon1
Elf1
God1
Horse1
Kor1
Monk1
Plant1
Praetor1
Rhino1
Soldier1
Thrull1
Warrior1
Wizard1
Zombie1
Party10
Land31
Nonbasic16
Basic15
Swamp11
Plains9
Enchantment13
God1
Instant10
Artifact8
Sorcery5
Planeswalker2
Sorin2
Legends17
Historic22
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendNear-infinite lifeloss for target opponent